Main Changes
Frontline
Balance changes have been made to the Kraftwerk map. The key changes are described in this article. Some improvements have also been made.
- An additional driveway has been added on the way from Zone A to Zone D.
- Zone B: The resupply circle in square H5 has been moved to a safer area and has been partially covered from enemy fire.
- Zone C: The construction crane in square J9 has been moved to make the area more exposed to fire from the attacking team.
- Zone D: Recesses and covers in squares С1–D1 have been added to improve the positions of the attacking team.
- Zone E: The base circle has been moved to simplify its capturing.
- Line of high-caliber guns: On the border of squares A2 and B2, the shape of the mountain has been changed, and the hill from which it was possible to fire at Gun #2 has been removed.
- In square C8, the shape of the cliff, which allowed for shooting at the side of Gun #4 from the hill under the mountain in square D7, has been changed.
The respawn screen now allows players to filter rental and Premium vehicles on the vehicle panel.
A new access point to the mode has been added (banner in the Garage).
The system messages for communication in battle have been improved.
UI elements have been added and updated for the period after the end of the mode.
The performance of the mode has been increased.
Steel Hunter
The cost and duration of vehicle rental has been changed.
Minor balance changes have been made.
Changes have been made to the technical characteristics of the following vehicles:
China
- BZ-58
- Changed the top forward speed from 35 to 30 km/h
- Changed the aiming time for the 85 mm Type 58 gun from 2.3 to 2.5 s
- Changed the dispersion of the 85 mm Type 58 gun from 0.36 to 0.38 m
- Changed the reload time of the 100mm Type 59M gun in the BZ-58 turret from 11 to 13 s
- Changed the reload time of the 100mm Type 59M gun in the BZ-58-1 turret from 10.5 to 12.5 s
- BZ-166
- Changed the vehicle durability with the BZ-166 turret from 1,500 to 1,450 HP
- Changed the vehicle durability with the BZ-166-1 turret from 1,550 to 1,500 HP
- Changed the top forward speed from 35 to 30 km/h
- Changed the dispersion of the 122 mm Type-59-2 gun from 0.42 to 0.44 m
- Changed the reload time of the 122 mm Type-59-2 gun in the BZ-166 turret from 13.8 to 16 s
- Changed the reload time of the 122 mm Type-59-2 gun in the BZ-166-1 turret from 13.5 to 15.5 s
- BZ-68
- Changed the vehicle durability with the BZ-68 turret from 1,850 to 1,800 HP
- Changed the vehicle durability with the BZ-68-1 turret from 1,950 to 1,900 HP
- Changed the top forward speed from 35 to 30 km/h
- Changed the reload time of the 130 mm M-65 Type 70 gun in the BZ-68 turret from 15.5 to 16 s
- Changed the aiming time for the 130 mm M-65 Type 70 gun in the BZ-68 turret from 3.1 to 3.2 s
- Changed the reload time of the 130 mm M-65 Type 70 gun in the BZ-68-1 turret from 15 to 15.5 s
- Changed the aiming time for the 130 mm M-65 Type 70 gun in the BZ-68-1 turret from 2.9 to 3 s
- BZ-75
- Changed the top forward speed from 35 to 30 km/h
- Changed the gun dispersion from 0.4 to 0.42 m
- Changed the reload time from 17 to 18 s
- Changed the aiming time from 2.7 to 2.9 s
Known Issues
In the Frontline mode, freezes in the game client can be observed near the end of battle.
In the Frontline mode, when attempting to change servers, UI elements in the Garage may be displayed incorrectly.
Fixed Issues and Improvements
When activating the jet boosters, the visual effect of the mechanics is now displayed on the following vehicles:
- Tier VII—BZ-58
- Tier VIII—BZ-166
- Tier IX—BZ-68
- Tier Х—BZ-75
Fixed some UI issues.
Fixed some localization issues.